AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Oceania in Q3 2021
Explore the performance of the top 5 slime games on Android in Oceania during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games on Android in Oceania showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the performance of these apps.
Super Slime Simulator: DIY Art from Dramaton saw a fluctuating yet overall positive trend. Weekly revenue peaked at approximately $75 in mid-July, with another notable increase to $68 by the end of September. Downloads varied, peaking at around 6.3K in late August and again at 6.2K in the last week of September. Active users initially decreased from 20.3K to around 12.6K by mid-August, but saw a recovery to 21.9K by the end of September.
Slime Simulator Time: 3D ASMR by Questzy maintained a steady download rate, ranging from 1.5K to 1K throughout the quarter. Active users also showed a slight decline from 6.8K at the start of July to 4.7K by the end of September.
Goo: ASMR Slime Simulator by EXOMIND experienced a notable peak in revenue of $552 at the end of June, stabilizing around $300 towards the end of the quarter. Downloads saw a significant jump to 1.8K in early September, with active users maintaining a relatively stable range from 12.2K to 14.7K throughout the period.
Slime ASMR Simulator DIY Slime from Jamcoco had consistent download figures, peaking at 896 in mid-August. Active users showed a slight fluctuation, increasing to 533 in mid-August before decreasing to 300 by the end of September.
Slime Games for Teens by Kids Food Games Inc. showed a steady trend in downloads, with a peak of 534 in early July. Active users followed a similar pattern, peaking at 609 in late August and ending the quarter at 564.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics, visit Sensor Tower's platform.